Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 303 challenges in the Subject area 'Design and technology'

Challenge Level NLH
Learners will recognise different equipment/appliances in the kitchen, how they can be used and show understanding of their safe use.
Entry 1  10
Identify an iconic building, research and construct a model using supplied or identified material; evaluate the finished product.
Entry 3  10
Learners will be able to design and make a tablecloth
Entry 1  10
Learners will be able to select and use equipment in order to create basic stitches and review own progress.
Entry 2  10
Prepare a healthy snack with the support of a responsible person.
WTE1  10
Learners will find out how to make a wooden product and help to make the wooden product.
Entry 1  10
Learners will be able to identify different organisational logos and the products and services provided by each organisation.
WTE1  10
The learner will be able to take an order for a drink and a snack, make or assemble the items requested and serve them to a customer clearing away when the customer has finished eating and drinking.
Entry 3  10
Learners will be able to identify different organisational logos and why these may have been chosen. Learners will also be able to design an alternative organisational logo.
Entry 2  10
Learners will be able to identify examples of ICT equipment used in the home, and show that they can use at least one item of ICT equipment safely.
WTE1  10
Learners will be able to identify different organisational logos, where they are used and the products and services provided by each organisation
Entry 1  10
Learners will be able to use an app of their choice on a smartphone, ipad, tablet or computer.
WTE1  10
Learners will work with others on a group nature project.
Entry 2  10
Learners will be able to print using different media
Entry 2  10
Build an egg machine to protect a fresh egg which will be dropped from a set height
Entry 3  10
Learners will grow edible plants then harvest, cook and eat them.
WTE1  20
The learner will understand about health and safety in a Design Technology area.
WTE1  10
Learners will become aware of different textiles and where they come from.
Entry 1  10
Learners will be able to use different fabrics and textiles to safely make a tactile toy
Entry 3  10
Identify an iconic building, research and construct a build using Minecraft; evaluate the finished product.
Entry 3  10