Numeracy

This skill is about the ability to use numbers. It includes all aspects measuring and calculating. Being able to work with numbers is a skill highly valued by employers.

We found 397 challenges in the Skill 'Numeracy'

Challenge Level NLH
The learner will be able to login to a train provider's website to book and pay for a return train ticket.
Entry 1  10
The learner will be able to give and follow directions within a familiar community environment.
WTE1  10
The learner will be able to buy ingredients and prepare a simple dish following a recipe.
Entry 1  10
The learner will be able to plan, cost and carry out a shop to the local supermarket, while adhering to a pre determined budget.
Level 1  10
The learner will use a range of basic software tools to present and check spreadsheets that are straightforward.
Entry 1  10
The learner will demonstrate independent use of an ATM cash machine to withdraw money and obtain receipt.
Level 1  10
The learner will develop skills in number and statistics through games in a games and leisure context.
Entry 2  20
The learner will understand the basic rules of hurling and the equipment needed to play.
Level 1  10
The learner will develop skills in using positional vocabulary in everyday situations.
Entry 3  10
The learner will be able to buy ingredients and prepare a simple dish following a recipe.
Entry 2  10
The learner will demonstrate the use of different kitchen measures.
WTE1  10
The learner will be able to gain knowledge and understanding of how to play a game of Uno.
Entry 1  10
The learner will be able to design and construct a model.
Entry 1  10
The learner will be able to design and make a dog enrichment activity or toy.
Level 2  30
The learner will be able to select a meal from a menu, order with the waitress or cashier and pay for their meal.
Entry 1  10
The learner will be able to bake cupcakes to sell to other students.
Entry 3  10
The learner will plan and prepare a tuck shop to sell items to fellow students.
Entry 3  10
The learner will use mathematical skills that can be transferred for use in everyday situations.
Entry 2  10
The learner will be able to design and construct a model.
Entry 2  10
The learner will be able to tell the time at quarter past and quarter to on an analogue clock.
Entry 3  10