To create and lead a Dungeons and Dragons Game

Challenge reference: 7962

Notional learning hours  20
Level Level 2
Subject area
Vocational area
Skill
Learning aim

The learner will be able to create and conduct a dungeons and dragons game.

Learning context

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Learning outcomes

What the learner needs to know, understand or be able to do

The learner will:

  1. Be able to create character profiles.

  2. Be able to create a Dungeons and Dragons Adventure.

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Assessment criteria

What the learner need to demonstrate in order to meet the learning outcome

The learner can:

    • Download character sheets 
    • Fill in character names 
    • Decide upon character race and related abilities 
    • Decide upon character and their equipment
    • Select a background 
    • Define and score the character's abilities 
    • Score the saving throws 
    • Score the skills of characters 
    • List the equipment of characters  
    • Work out the character's hit points 
    • Add special features
    • Add flavour to the characters, e.g. personality 
    • Proof read the character sheets and add any extra information  
    • Explore creatures and monsters (using various manuals) 
    • Write Dungeon Master notes for a guide 
    • Consider the number of players and level appropriately
    • Distribute treasure to players
    • Create a storyline and setting
    • Plan obstacles
    • Set up villains and decide upon their goals 
    • Create Non-Player Characters (NPCs) 
    • Design random encounters 
    • Strategically place treasure 
    • Create a map for the location
    • Define rewards for successful completion of the adventure
    • Explain the potential consequences of failing to complete the mission
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