Safeguarding: Playing Safely

Challenge reference: 1391

Notional learning hours  10
Level 1
Subject area
Preparing for Adulthood pathway
Skill
Learning aim

To ensure young people have the knowledge and skills to safely use computer games

Learning context

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Learning outcomes

What the learner needs to know, understand or be able to do

The learner will:

  1. Be able to  identify the most popular computer games

  2. Understand the advantages and the risks of using computer games.

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Assessment criteria

What the learner need to demonstrate in order to meet the learning outcome

The learner can:

    Identify 2 popular computer games and describe the features of each.

    Design a poster advertising one of the games which can be included in the final report.

    Describe 3 advantages of using computer games.

    Describe 3 risks of using computer games.

    Design a poster highlighting the potential  risks of using computer games which can be included in the final report.

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