Safeguarding: Playing Safely

Challenge reference: 1392

Notional learning hours  20
Level 2
Subject area
Preparing for Adulthood pathway
Skill
Learning aim

To ensure young people have the knowledge and skills to safely use computer games

Learning context

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Learning outcomes

What the learner needs to know, understand or be able to do

The learner will:

  1. Be able to identify the most popular computer games. 

  2. Understand the advantages and risks of using computer games.

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Assessment criteria

What the learner need to demonstrate in order to meet the learning outcome

The learner can:

    Research members of the class to find out the most popularly used computer games and present the findings.

    Research the different types of games available . 

    Identify 4 advantages of using computer games.

    Identify 4 risks of using computer games.

    Design a poster highlighting the risks that can be included in the final report.

    Explain what is meant by 'voice chat' and 'voice mask'.

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