Safeguarding: Playing Safely

Challenge reference: 1393

Notional learning hours  10
Level E3
Subject area
Preparing for Adulthood pathway
Skill
Learning aim

To ensure young people have the knowledge and skills to safely use computer games

Learning context

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Learning outcomes

What the learner needs to know, understand or be able to do

The learner will:

  1. Know the most popular computer games

  2. Know the features and risks of using computer games

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Assessment criteria

What the learner need to demonstrate in order to meet the learning outcome

The learner can:

    In a group identify the 2 most  popular computer games used.

    Describe the main features of the 2 games.

    Identify 2 features of using computer games.

    Identify 2  risks of using computer games.

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