Your search returned 103 results
Challenge | Level | NLH |
---|---|---|
Learners will play a game using the Wii.
|
WTE1 | 10 |
The learner will know how to stay safe when using the Internet
|
Entry 3 | 10 |
Learners will engage with ICT in everyday life.
|
WTE1 | 10 |
Learners will engage with music technology.
|
WTE1 | 10 |
Learners will be able to design and safely make a wooden product for use in own centre.
|
Entry 2 | 10 |
To be able to understand how to use the Internet safely
|
Entry 2 | 10 |
To be able to use the Internet safely.
|
Entry 3 | 10 |
To be able to understand the importance of Internet safety.
|
Entry 1 | 10 |
To recognise the signs of cyber-bullying and the impact on a person's life.
|
Level 1 | 10 |
To recognise the signs of cyber-bullying and the impact on a persons life.
|
Level 2 | 10 |
Learners will be able to identify different forms of Cyber-bullying and how to get help.
|
Entry 3 | 10 |
To recognise the potential risks of using Social Networking sites
|
Level 1 | 10 |
To recognise the potential risks of using social networking sites
|
Entry 3 | 10 |
To recognise the potential risks of social networking.
|
Level 2 | 10 |
To ensure young people have the knowledge and skills to safely use computer games
|
Level 1 | 10 |
To ensure young people have the knowledge and skills to safely use computer games
|
Entry 3 | 10 |
To understand how 'Sexting' can impact on a persons life.
|
Level 2 | 10 |
To be able to recognise what is an appropriate and inappropriate message/image.
|
Entry 3 | 10 |
To recognise the risk(s) with sending and receiving sexual messages/images.
|
Level 1 | 10 |
Learners will be able to recognise the signs of cyber-stalking and the impact this can have on a person's life.
|
Level 2 | 10 |