Manufacturing

Learning in this area covers all aspects of design and manufacturing, including engineering, robotics and construction.

Employment opportunities in this sector include traditional methods of manufacture (eg blacksmithing, building, machining) as well as modern technological roles (eg CAD, robotics).

We found 96 challenges in the Vocational area 'Manufacturing'

Challenge Level NLH
The learner will be able to create their own horse training treats recipe.
Level 1  10
The learner will develop skills to identify, plan and produce four high-quality craft items, demonstrating a range of crafting skills.
Level 1  30
The learner will be able to design and create circuits with a focus on safe practices and troubleshooting techniques.
Level 1  10
The learner will build a model V8 engine which accurately demonstrates how an actual engine would function from a kit.
Entry 3  10
The learner will be able to run a market stall, with support, using their AAC to communicate with potential customers.
Entry 3  20
The learner will be able to research the history of trainer designs and produce an personalised design inspired by a designer of their choice.
Entry 3  10
The learner will develop skills in number and using money in a retail context.
Entry 3  20
The learner will take a significant role in the design and production of a wooden product.
Entry 3  10
The learner will recognise the need for, and to build, a mechanism.
Entry 3  10
Learners will become aware of different textiles, where they come from and how they are produced.
Entry 3  10
Learners will be able to design and make a Tote bag using a sewing machine, measuring and cutting out techniques and review the final product.
Entry 3  20
The learner will take an existing fabric item, create a design and apply a chosen textile technique to create a new fabric product.
Entry 3  10
The learner will be able to independently implement health and safety when making a product and renovating furniture in a design technology area.
Entry 3  10
The learner will use the functional skills of money and number in activities linked to an enterprise project.
Entry 3  30
The learner will be able to identify key developments in the history of steam engines, both locomotive and pump.
Entry 3  20
The learner will be able to hand sew and decorate a dog bandana.
Entry 3  10
The learner will be able to implement health and safety when making a product in a design technology area.
Entry 2  10
Learners will be able to design and make a tablecloth
Entry 2  10
Learners will be able to design and safely make a product using resistant materials.
Entry 2  10
Learners will be able to select and use equipment in order to create basic stitches and review own progress.
Entry 2  10