Your search returned 103 results
Challenge | Level | NLH |
---|---|---|
To understand how to minimise the risks when sharing personal information on the Internet.
|
Level 1 | 10 |
To understand how a digital profile is formed and how it can affect someone's personal life and future employability
|
Level 1 | 10 |
To recognise the potential risks of using Social Networking sites
|
Level 1 | 10 |
Identify an iconic building, research and construct a build using Minecraft; evaluate the finished product.
|
Level 1 | 10 |
Construct a Roman settlement using Minecraft; evaluate the finished product.
|
Level 1 | 10 |
Learners will be able to prepare a plot of land and demonstrate methods to improve soil quality for growing purposes , using the correct equipment, PPE and storage methods.
|
Level 1 | 20 |
Learners will be able to describe how to secure the home and keep the home safe for people living there.
|
Level 1 | 20 |
Learners will understand the reasons to live in a clean environment, be able to demonstrate how to plan a weekly cleaning routine and be able to clean a kitchen, bathroom, bedroom and living areas.
|
Level 1 | 20 |
Learners will create a wiki using their ICT and literacy skills and present to others.
|
Level 1 | 20 |
Learners will be able to recognise the signs of cyber-stalking and the impact this can have on a person's life.
|
Level 1 | 10 |
Learners will be able to recognise the signs of risks and safety techniques when using chatrooms.
|
Level 1 | 10 |
Learners will be able to develop their knowledge of passwords to safely protect online accounts.
|
Level 1 | 10 |
To recognise the signs of cyber-bullying and the impact on a person's life.
|
Level 1 | 10 |
To recognise the signs of cyber-bullying and the impact on a persons life.
|
Level 2 | 10 |
Learners will be able to recognise the signs of cyber-stalking and the impact this can have on a person's life.
|
Level 2 | 10 |
To recognise the potential risks of social networking.
|
Level 2 | 10 |
To ensure young people have the knowledge and skills to safely use computer games
|
Level 2 | 20 |
To understand how 'Sexting' can impact on a persons life.
|
Level 2 | 10 |
To recognise the potential risks of using online chatrooms.
|
Level 2 | 10 |
To ensure young people have the knowledge and skills to safely protect online accounts.
|
Level 2 | 10 |