Media

Learning in this area covers music, performance, visual arts, design, fashion, film, TV and radio.

Employment opportunities in this sector include practical crafts (eg design, animation, film production) as well as supporting roles (eg scriptwriting, sound engineering).

We found 101 challenges in the Vocational area 'Media'

Challenge Level NLH
The learner will create a portfolio to showcase their work.
Entry 2  10
The learner will plan the marketing of an enterprise project, work in a team to reach marketing decisions and help sell products to customers.
Entry 2  10
The learner will develop their understanding of how digital images can be changed and improved.
Entry 1  10
Learners will work on a project about famous people, planning, researching and presenting information.
Entry 2  20
The learner will develop their functional digital media skills to create digital content using a range of appropriate hardware and software.
Entry 1  20
The learner will be able to understand the roles that characters and settings have within films and share and present their ideas.
Entry 3  20
Learners will be able to use a digital camera and use computer software to edit their images.
Entry 2  20
The learner will be able to research the history of graffiti and produce an original piece of graffiti art, with appropriate colouring and shading.
Entry 3  20
The learner will further develop the skills needed to speak effectively in everyday situations.
Level 1  20
The learner will write about their own personal experiences about attending a community group.
Level 2  20
The learner will experience and coactively participate in a range of theatre based sensory careers activities.
WTE1  20
The learner will develop skills in literacy through the context of Romeo and Juliet.
Entry 2  20
The learner will develop skills in literacy through the context of Romeo and Juliet.
Entry 3  20
The learner will be able to create a short animation using Make Code Arcade.
Entry 2  20
The learner will be able to experience a range of sensory materials based on the work of famous sculptors.
WTE1  20
The learner will be able to produce their own unique sculptures based on the work of famous sculptors.
Entry 1  20
The learner will be able to produce their own unique sculptures based on the work of famous sculptors.
Entry 2  20
The learner will be able to produce their own unique sculptures based on the work of famous sculptors.
Entry 3  20
The learner will carry out research and create a story inspired by Manga, this will have a clear storyline and will be age appropriate.
WTE1  20
The learner will develop an understanding of the meaning of branding and marketing and work with others to plan and create an advert.
Entry 2  20