Computing

Learning in this area covers computer science, the principles of information and computation, how digital systems work and programming. It involves using information technology to create programs, systems and a range of content.

The computing sector covers a diverse range of employment opportunities, from data input and archiving to electronic game design, app creation and software analysis.

We found 78 challenges in the Vocational area 'Computing'

Challenge Level NLH
The learner will use a range of basic software tools to present and check spreadsheets that are straightforward.
Entry 1  10
The learners will develop some important strategies to stay safe on social media.
Entry 1  10
The learner will learn important strategies to stay safe on social media.
Entry 2  10
The learner will learn and reinforce strategies to stay safe on social media.
Entry 3  10
The learner will be able to extract information from a brief and use the information to book a flight.
Entry 2  10
The learner will gain experience and confidence in using a computer and presenting to a group.
Entry 3  10
Learners will be able to make choices when using a computer and show that they can recognise familiar programmes.
WTE1  20
The learner will be able to identify and practice basic keyboard and mouse functions.
Entry 2  10
Learners will be able to activate a computer programme by using a touch screen.
WTE1  10
Learners will be able to identify examples of ICT equipment, used by the community at large, and show that they can use at least one item of this ICT equipment safely when out in the community.
WTE1  10
Identify an iconic building, research and construct a build using Minecraft; evaluate the finished product.
Level 1  10
The learner will demonstrate an understanding of place value for numbers using tens and ones.
Entry 1  10
The learner will experience using a range of technology associated with both the home and educational setting.
WTE1  10
The learner will be able to create an event and invite guests on the Google calendar app.
Entry 2  20
The learner will be able to create and edit an event on the Google calendar app.
Entry 1  20
The learner will use a range of basic word processing software tools to produce straightforward documents.
Entry 1  10
The learner will be able to understand how organisms are adapted to their environment and how the diversity of organisms in an environment can be protected.
Entry 1  10
The learner will explore themes connected with the use of electrical circuits.
Entry 1  10