IT skills

This skill is about being able to make the best use of computers and other items such as printers, scanners and digital cameras. Being familiar with how to use this equipment is vitally important in the workplace and at home.

We found 250 challenges in the Skill 'IT skills'

Challenge Level NLH
The learner will carry out research into wild animals and their habitats and the various ways that people are trying to protect endangered species.
Entry 2  20
Learners will be able to use a digital camera and use computer software to edit their images.
Entry 2  20
The learner will be able to recognise and explain the similarities and differences between the UK and Australia.
Entry 2  20
The learner will show an understanding of the different types of writing in the workplace.
Entry 1  20
The learner will gain knowledge and investigate historical aspects of the Olympic games.
Entry 2  20
The learner will be able to create an event and invite guests on the Google calendar app.
Entry 2  20
The learner will be able to create and edit an event on the Google calendar app.
Entry 1  20
The learner will participate in activities to find out about appropriate local facilities they could access for their preparation for adulthood.
WTE1  20
The learner will be able to research appropriate local facilities they could access and present their findings.
Entry 2  20
The learner will be able to investigate appropriate local facilities they could access and present their findings to a small group.
Entry 3  20
The learner will develop the basic skills needed to use digital or film cameras, and select photos for a portfolio.
Entry 1  20
The learner will be able to track their moods by creating daily entries on the Daylio app.
Entry 1  20
The learner will further develop the skills needed to speak effectively in everyday situations.
Level 1  20
The learner will write about their own personal experiences about attending a community group.
Level 2  20
The learner will be able to design an appropriate enrichment and socialisation activity for each development stage of a puppy's first twelve weeks of life.
Level 3  20
The learner will participate in an enterprise project from start to finish, developing awareness of each step, including choosing, making, advertising and selling a product or service.
Entry 1  20
The learner will be able to create a short animation using Make Code Arcade.
Entry 2  20
The learner will be able to book an uber using the uber app.
Entry 2  20
The learner will be able to show knowledge of a local leisure, hospitality and tourism facility in Jersey.
Entry 3  20
The learner will be able to use a word processor and internet browser for basic computing tasks.
Entry 3  20