Manufacturing

Learning in this area covers all aspects of design and manufacturing, including engineering, robotics and construction.

Employment opportunities in this sector include traditional methods of manufacture (eg blacksmithing, building, machining) as well as modern technological roles (eg CAD, robotics).

We found 57 challenges in the Vocational area 'Manufacturing'

Challenge Level NLH
The learner will be able to select old clothing, create a design and apply a chosen textile technique to create a new fabric product.
Entry 2  10
The learner will explore different cushion designs, choose their favorite designs, design and make their own cushion and work with others to sell cushions as part of a mini enterprise project.
WTE1  10
The learner will create a variety of seasonal decorations and art using a variety of tools and materials.
Entry 1  10
The learner will use functional skills in the context of activities linked to an enterprise project.
WTE1  20
The learner will use functional skills in the context of activities linked to an enterprise project.
Entry 1  20
Learners will be able to contribute towards the creation of a product using recycled resistant materials
Entry 1  20
The learner will be able to create a range of items using air dry clay safely and evaluate these items.
Entry 2  20
The learner will know the history of chocolate and recognise some of the large chocolate brands. They will complete a survey and read nutritional information on chocolate wrappers.
Entry 1  10
The learner will be able to conduct a survey and then design an item of clothing based on the responses.
Entry 2  10
The learner will develop an awareness of the skills needed to create a wooden night light. This will include safety, creativity and creation of a simple circuit.
WTE1  10
The learner will experience different rough and smooth textures through participation in multi-sensory experiences.
WTE1  10
The learner will identify different textures.
Entry 1  10
The learner will use the functional skills of money and number in activities linked to an enterprise project.
Entry 2  30
The learner will use the functional skills of money and number in activities linked to an enterprise project.
Entry 3  30
The learner will be able to identify key developments in the history of steam engines, both locomotive and pump.
Entry 3  20
The learner will be able to choose a design and produce instructions to then make a Christmas stocking.
Entry 2  20
The learner will apply their scientific knowledge and develop practical skills by making two types of scientific devices and testing their effectiveness.
Level 1  20