Community inclusion

This pathway provides young people with opportunities to spend time with their peers outside of education. It covers maintaining friendships and relationships, accessing the local community and feeling safe and confident.

We found 1006 challenges in the Preparing for Adulthood pathway 'Community inclusion'

Challenge Level NLH
The learner will begin to recognise different coins and will complete basic calculations in the context of money.
Entry 1  10
The learner will gain an understanding that core word symbols can be used to communicate preferences or comment on activities.
WTE1  10
The learner will explore different cushion designs, choose their favorite designs, design and make their own cushion and work with others to sell cushions as part of a mini enterprise project.
WTE1  10
Learners will be able to identify examples of ICT equipment, used by the community at large, and show that they can use at least one item of this ICT equipment safely when out in the community.
WTE1  10
Learners will be able to choose and request a snack using Makaton.
Entry 1  10
Identify an iconic building, research and construct a build using Minecraft; evaluate the finished product.
Entry 3  10
Identify an iconic building, research and construct a build using Minecraft; evaluate the finished product.
Level 1  10
Learners will be able to use money in transactions up to a value of £20 and carry out appropriate calculations during the transactions.
Level 1  10
The learner will use a timetable to plan a journey and travel on the selected form of public transport.
Entry 1  10
To ask questions to familiar people to gather information.
WTE1  10
The learner will be able to identify positive and negative behaviours used in society. The learner will demonstrate appropriate behaviours within social settings.
Entry 1  20
The learner will use symbols/technology when in the community to communicate a choice or need.
WTE1  10
To develop the knowledge, skills and understanding required in order to use technological items to support independent living.
Entry 2  30
Learner will be able to use technology to express ideas and information
Entry 2  10
Learners will be able to communicate information to another person using a piece of technology.
WTE1  10
Learners will be able to communicate with others using a piece of technology
Entry 1  10
Learners will understand how to use technology appropriately to communicate information and use it to exchange information with others
Entry 2  10
Learners will understand how to use technology appropriately to communicate and to exchange information with others in different contexts
Level 1  10
The learner will be able to track their moods by creating daily entries on the Daylio app.
Entry 1  20
The learner will be able to create an event and invite guests on the Google calendar app.
Entry 2  20