Design and technology
This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.
We found 306 challenges in the Subject area 'Design and technology'
Challenge | Level | NLH |
---|---|---|
The learner will show that they can use a tenon saw to cut wood safely.
|
Entry 1 | 10 |
The learning will identify the health and safe requirements when using a strip heater and demonstrate how to use one safely to make a product.
|
Level 1 | 10 |
The learning will identify the health and safe requirements when using a soldering iron and demonstrate how to use one safely to make a product.
|
Level 1 | 10 |
The learning will identify the health and safe requirements when using a sewing machine and demonstrate how to use one safely to make a product.
|
Level 1 | 10 |
The learning will identify the health and safe requirements when using a scroll saw and demonstrate how to use one safely to make a product.
|
Level 1 | 10 |
The learning will identify the health and safe requirements when using a power drill/driver and demonstrate how to use one safely to make a product.
|
Level 1 | 10 |
The learning will identify the health and safe requirements when using a pillar drill and demonstrate how to use one safely to make a product.
|
Level 1 | 10 |
Learners will be able to use a Mitre saw box, to produce specific angles cut in wood to construct a wooden square or rectangle.
|
Entry 2 | 20 |
The learner will be able to identify and practice basic keyboard and mouse functions.
|
Entry 2 | 10 |
The learner will be able to use a heat press to iron on a transfer image.
|
WTE1 | 10 |
The learner will use a grater safely and appropriately on several occasions.
|
Entry 1 | 10 |
The learning will identify the health and safe requirements when using a disc sander and demonstrate how to use one safely to make a product.
|
Level 1 | 10 |
Learners will be able to make choices when using a computer and show that they can recognise familiar programmes.
|
WTE1 | 20 |
Construct a Roman settlement using Minecraft; evaluate the finished product.
|
Entry 3 | 10 |
Learners will become aware of different resources and be able to use craft work skills to make products suitable for celebrations
|
WTE1 | 10 |
The learner will develop an understanding that upcycling is the practice of creating a useable product from household waste items.
|
WTE1 | 10 |
Learners will gain an understanding of the process of turning fleece into woollen fabric and be able to demonstrate parts of the process.
|
Level 1 | 10 |
Learners will be able to identify different organisational logos and why these may have been chosen. Learners will also be able to design an alternative organisational logo.
|
Entry 2 | 10 |
The learner will demonstrate an understanding of the importance of vehicle maintenance and care with support.
|
WTE1 | 10 |
The learner will be able to identify various organisational logos and recognise what makes them effective. They will create an advert incorporating an organisational logo for a fictional company.
|
Entry 3 | 10 |