Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 306 challenges in the Subject area 'Design and technology'

Challenge Level NLH
The learner will show that they can use a tenon saw to cut wood safely.
Entry 1  10
The learning will identify the health and safe requirements when using a strip heater and demonstrate how to use one safely to make a product.
Level 1  10
The learning will identify the health and safe requirements when using a soldering iron and demonstrate how to use one safely to make a product.
Level 1  10
The learning will identify the health and safe requirements when using a sewing machine and demonstrate how to use one safely to make a product.
Level 1  10
The learning will identify the health and safe requirements when using a scroll saw and demonstrate how to use one safely to make a product.
Level 1  10
The learning will identify the health and safe requirements when using a power drill/driver and demonstrate how to use one safely to make a product.
Level 1  10
The learning will identify the health and safe requirements when using a pillar drill and demonstrate how to use one safely to make a product.
Level 1  10
Learners will be able to use a Mitre saw box, to produce specific angles cut in wood to construct a wooden square or rectangle.
Entry 2  20
The learner will be able to identify and practice basic keyboard and mouse functions.
Entry 2  10
The learner will be able to use a heat press to iron on a transfer image.
WTE1  10
The learner will use a grater safely and appropriately on several occasions.
Entry 1  10
The learning will identify the health and safe requirements when using a disc sander and demonstrate how to use one safely to make a product.
Level 1  10
Learners will be able to make choices when using a computer and show that they can recognise familiar programmes.
WTE1  20
Construct a Roman settlement using Minecraft; evaluate the finished product.
Entry 3  10
Learners will become aware of different resources and be able to use craft work skills to make products suitable for celebrations
WTE1  10
The learner will develop an understanding that upcycling is the practice of creating a useable product from household waste items.
WTE1  10
Learners will gain an understanding of the process of turning fleece into woollen fabric and be able to demonstrate parts of the process.
Level 1  10
Learners will be able to identify different organisational logos and why these may have been chosen. Learners will also be able to design an alternative organisational logo.
Entry 2  10
The learner will demonstrate an understanding of the importance of vehicle maintenance and care with support.
WTE1  10
The learner will be able to identify various organisational logos and recognise what makes them effective. They will create an advert incorporating an organisational logo for a fictional company.
Entry 3  10