Design and technology
This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.
We found 303 challenges in the Subject area 'Design and technology'
Challenge | Level | NLH |
---|---|---|
The learner will be able to create an event and invite guests on the Google calendar app.
|
Entry 2 | 20 |
The learner will be able to create and edit an event on the Google calendar app.
|
Entry 1 | 20 |
The learner will be able to track their moods by creating daily entries on the Daylio app.
|
Entry 1 | 20 |
Learners will be able to use different fabrics and textiles to safely make a tactile toy
|
Entry 3 | 10 |
Learners will be able to use textiles to safely make a toy
|
Level 1 | 10 |
Learners will be able to use a textile to safely make a pom pom
|
Entry 3 | 10 |
Learners will be able to select a range of different textiles and use them to create a 3D piece of artwork
|
Entry 2 | 30 |
To develop the knowledge, skills and understanding required in order to use technological items to support independent living.
|
Entry 1 | 30 |
Identify an iconic building, research and construct a build using Minecraft; evaluate the finished product.
|
Entry 3 | 10 |
Identify an iconic building and construct a build using Minecraft.
|
Entry 2 | 10 |
The learner will be able to identify basic kitchen equipment and their hazards.
|
Entry 1 | 10 |
Learners will recognise different equipment/appliances in the kitchen, how they can be used and show understanding of their safe use.
|
Entry 1 | 10 |
Learners will explore how different equipment in the kitchen can be used and follow instructions to remain safe.
|
WTE1 | 10 |
The learner will recognise different equipment/appliances in the kitchen, how they can be used and show understanding of their safe use.
|
Entry 2 | 10 |
Learners will be able to identify examples of ICT equipment used in the home, and show that they can use at least one item of ICT equipment safely.
|
WTE1 | 10 |
The learner will explore different cushion designs, choose their favorite designs, design and make their own cushion and work with others to sell cushions as part of a mini enterprise project.
|
WTE1 | 10 |
The learner will learn about complex electrical circuits and develop the ability to troubleshoot common issues.
|
Entry 2 | 10 |
The learner will be able to design and create circuits with a focus on safe practices and troubleshooting techniques.
|
Level 1 | 10 |
Learners will be able to use an app of their choice on a smartphone, ipad, tablet or computer.
|
WTE1 | 10 |
The learning will identify the health and safe requirements when using a vacuum former and demonstrate how to use one safely to make a product.
|
Level 1 | 10 |