Good health

This pathway supports young people to manage their own health as they move into adulthood. It covers accessing local health services and social care, as well as other topics around healthy eating, healthy living and wellbeing.

We found 580 challenges in the Preparing for Adulthood pathway 'Good health'

Challenge Level NLH
The learner will participate in a Yoga session.
Entry 1  30
The learner will participate and lead aspects of a yoga session.
Entry 2  20
The learner will take part in drama related activities, help plan and contribute towards a performance and evaluate their experience.
Entry 2  30
The learner will develop their knowledge and skills to collaborate on a group project creating a healthy drink for a targeted group.
Entry 3  30
Learners will demonstrate an understanding of the terms wellbeing and resilience and participate in a programme of activities to support their wellbeing and build resilience.
Entry 3  30
The learner will be able to develop a better understanding and awareness of the concept of wellbeing and will be able to use knowledge gained to help the wellbeing of others.
Entry 1  30
Learners will participate in a programme of activities that support wellbeing and build resilience.
Entry 1  30
The learner will be able to experience washing and drying hands with support.
WTE1  10
The learner will be able to plan and walk a dog safely in a public area.
WTE1  10
The learner will demonstrate they can follow simple instructions while participating in visits to an outdoor cycling venue.
WTE1  10
Learners will research information on different arts events/venues, discuss findings with others and make an informed choice on a venue to visit.
Level 2  20
Learners will be able to take part in activities at a theme park
Entry 2  10
The learner will show they can visit a supermarket and make a purchase.
WTE1  10
Learners will visit the sensory room and experience the sensations resulting from use of the equipment.
WTE1  10
The learner will be able to read the timetable of a leisure facility to identify information about timings and prices of classes or events and give directions to a local leisure facility.
Entry 2  10
The learner will be able to read the timetable of a leisure facility to identify information about timings and prices of classes or events and give directions to a local leisure facility.
Entry 1  10
The learner will be able to read the timetable of a leisure facility to identify information about timings and prices of classes or events and give directions to a local leisure facility.
WTE1  10
The learner will develop an awareness of community venues providing entertainment and experience a performance at an arts centre.
Entry 1  10
The learner will demonstrate an understanding of self regulations of their emotions.
Entry 1  10
Learners will play a game using the Wii.
WTE1  10