Computing
Learning in this area covers computer science, the principles of information and computation, how digital systems work and programming. It involves using information technology to create programs, systems and a range of content.
The computing sector covers a diverse range of employment opportunities, from data input and archiving to electronic game design, app creation and software analysis.
We found 78 challenges in the Vocational area 'Computing'
Challenge | Level | NLH |
---|---|---|
The learner will learn about and demonstrate an understanding of the Peasants Revolt.
|
Entry 1 | 10 |
The learner will use a computer to create a poster using PowerPoint.
|
Entry 1 | 10 |
The learner will demonstrate an understanding of place value for numbers using tens and ones.
|
Entry 1 | 10 |
The learner will show that they can take part in functional IT activities relating to their hobby/interest.
|
Entry 1 | 10 |
The learner will use AAC to participate in a group discussion and give a presentation of at least a minute about a given topic.
|
Entry 1 | 20 |
The learner will have the knowledge of how to stay safe on social media and why it is important to do so.
|
Entry 1 | 30 |
The learner will be able to scan and save a document into a folder on a computer.
|
Entry 1 | 10 |
The learner will learn how to use operational keys to fly a drone.
|
Entry 1 | 10 |
The learner will operate a drone and collect digital images.
|
Entry 1 | 10 |
The learner will identify how to keep safe online and why it is important to do so.
|
Entry 1 | 20 |
The learner will be able to research a local museum, present their findings and identify key features of their chosen museum.
|
Entry 1 | 10 |
The learner will develop their functional IT and digital competence skills in the context of activities about the world of work.
|
Entry 2 | 30 |
The learner will develop their functional English and literacy skills in the context of activities about the world of work.
|
Entry 2 | 30 |
The learner will learn important strategies to stay safe on social media.
|
Entry 2 | 10 |
The learner will be able to identify and practice basic keyboard and mouse functions.
|
Entry 2 | 10 |
The learner will choose a topic of interest, research information on their chosen topic, create a PowerPoint presentation and present this to other people.
|
Entry 2 | 10 |
The learner will actively participate in online learning during lockdown.
|
Entry 2 | 30 |
The learner will be able to create an event and invite guests on the Google calendar app.
|
Entry 2 | 20 |
The learner will be able to extract information from a brief and use the information to book a flight.
|
Entry 2 | 10 |
The learner will be able to demonstrate how they can stay safe on the internet and identify potential dangers online.
|
Entry 2 | 10 |