Computing

Learning in this area covers computer science, the principles of information and computation, how digital systems work and programming. It involves using information technology to create programs, systems and a range of content.

The computing sector covers a diverse range of employment opportunities, from data input and archiving to electronic game design, app creation and software analysis.

We found 78 challenges in the Vocational area 'Computing'

Challenge Level NLH
The learner will learn about and demonstrate an understanding of the Peasants Revolt.
Entry 1  10
The learner will use a computer to create a poster using PowerPoint.
Entry 1  10
The learner will demonstrate an understanding of place value for numbers using tens and ones.
Entry 1  10
The learner will show that they can take part in functional IT activities relating to their hobby/interest.
Entry 1  10
The learner will use AAC to participate in a group discussion and give a presentation of at least a minute about a given topic.
Entry 1  20
The learner will have the knowledge of how to stay safe on social media and why it is important to do so.
Entry 1  30
The learner will be able to scan and save a document into a folder on a computer.
Entry 1  10
The learner will learn how to use operational keys to fly a drone.
Entry 1  10
The learner will operate a drone and collect digital images.
Entry 1  10
The learner will identify how to keep safe online and why it is important to do so.
Entry 1  20
The learner will be able to research a local museum, present their findings and identify key features of their chosen museum.
Entry 1  10
The learner will develop their functional IT and digital competence skills in the context of activities about the world of work.
Entry 2  30
The learner will develop their functional English and literacy skills in the context of activities about the world of work.
Entry 2  30
The learner will learn important strategies to stay safe on social media.
Entry 2  10
The learner will be able to identify and practice basic keyboard and mouse functions.
Entry 2  10
The learner will choose a topic of interest, research information on their chosen topic, create a PowerPoint presentation and present this to other people.
Entry 2  10
The learner will actively participate in online learning during lockdown.
Entry 2  30
The learner will be able to create an event and invite guests on the Google calendar app.
Entry 2  20
The learner will be able to extract information from a brief and use the information to book a flight.
Entry 2  10
The learner will be able to demonstrate how they can stay safe on the internet and identify potential dangers online.
Entry 2  10