Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 306 challenges in the Subject area 'Design and technology'

Challenge Level NLH
The learner will be able to plan and cook a two course meal for two people on a specified budget.
Entry 3  20
The learner will develop an understanding of the role that branding and marketing have in advertising and work with others to plan and create an advert for a specific brand.
Entry 3  30
The learners will show a basic understanding of computers, the component parts of a computer and what they do.
Entry 3  30
The learner will be able to know the correct process of how to apply a full head colour and a root re touch to a client (Using a mix of conditioner and flour).
Level 1  20
The learner will be able to prepare a hot snack and clear away afterwards.
Entry 1  10
The learner will be able to use a microwave safely
Entry 2  10
The learner will be able to make a hot snack with support.
WTE1  10
The learner will be able to select and prepare a simple meal for themselves and other people with support
Entry 1  20
The learner will be able to select and prepare a simple meal for themselves and other people with minimal support
Entry 2  20
Learners will be able to prepare a simple snack.
WTE1  10
The learner will be able to use cooking skills to prepare a buffet that could be used for a party.
Entry 1  10
The learner will explore a variety of cake and biscuit recipes for a special event or occasion, they will prepare, cook and finish cakes or biscuits to meet the specified requirements.
Level 2  30
Prepare a healthy snack with the support of a responsible person.
WTE1  10
The learner will work in a workshop (or similar environment) to extract wood from discarded pallets using standard DIY tools.
Entry 3  10
Learners will be able to identify different organisational logos, where they are used and the products and services provided by each organisation
Entry 1  10
Learners will be able to identify different organisational logos and the products and services provided by each organisation.
WTE1  10
The learner will be able to select old clothing, create a design and apply a chosen textile technique to create a new fabric product.
Entry 2  10
The learner will take an existing fabric item, create a design and apply a chosen textile technique to create a new fabric product.
Entry 3  10
The learner will be able to accurately measure and draw a room to scale and use this knowledge to re-design the classroom.
Level 1  10
The learner will compare the performance and design of different Porsche models and design their own dream car.
Entry 1  10