Problem solving

This skill is about recognising problems and doing something about them. It is about using different methods to find a solution and checking to see if they work.

We found 847 challenges in the Skill 'Problem solving'

Challenge Level NLH
Learners will be able to identify and explore information about restaurants, decide on a suitable restaurant and menu for a group visit and understand and demonstrate appropriate behaviours.
Level 1  10
The learner will be able to identify and explore information about restaurants, choose a restaurant to visit and demonstrate appropriate behaviours on a visit.
Entry 2  10
The learner will be able to identify different types of restaurant and the food they serve and participate in a visit to a restaurant.
Entry 1  10
The learner will be introduced to the basic requirements when visiting a farm environment.
WTE1  10
Learners will visit a RSPCA animal rescue centre, gather information and show an understanding of how a centre operates and the key points
Entry 3  10
The learner will be able to understand how organisms are adapted to their environment and how the diversity of organisms in an environment can be protected.
Entry 1  10
Learners will use transport to travel safely around the local community
WTE1  10
The learner will demonstrate an understanding of self regulations of their emotions.
Entry 1  10
The learner will be able to create an event and invite guests on the Google calendar app.
Entry 2  20
The learner will be able to create and edit an event on the Google calendar app.
Entry 1  20
The learner will be able to track their moods by creating daily entries on the Daylio app.
Entry 1  20
Learners will be able to use textiles to safely make a toy
Level 1  10
Learners will be able to use a textile to safely make a pom pom
Entry 3  10
To develop the knowledge, skills and understanding required in order to use technological items to support independent living.
Entry 1  30
Learners will be able to use a switch more than once to create an effect and will be able to use two switches to create different effects or to make a choice of effect.
WTE1  10
Th learner will develop basic knowledge and vocabulary used to describe position, for use in everyday situations.
Entry 1  10
The learner will use a timetable to plan a journey and travel on the selected form of public transport.
Entry 1  10
The learner will develop skills in using coins and notes effectively and to develop strategies to check the accuracy of transactions, for use in everyday situations.
Entry 2  10
Learners will be able to use money in transactions up to a value of £20 and carry out appropriate calculations during the transactions.
Entry 3  10
Learners will be able to use money in transactions and carry out appropriate calculations during the transactions.
Entry 2  10