Your search returned 103 results

Challenge Level NLH
Identify an iconic building, research and construct a build using Minecraft; evaluate the finished product.
Entry 3  10
Construct a Roman settlement using Minecraft; evaluate the finished product.
Entry 3  10
To develop students' understanding of the types of animation there are, the key developments in animation and to create their own animation film.
Entry 3  30
To produce a Wiki using ICT skills
Entry 3  20
Learners will be supported to prepare a plot of land and demonstrate methods to improve soil quality for growing purposes , using the correct equipment, PPE and storage methods.
Entry 3  20
The learner will develop an understanding of the role that branding and marketing have in advertising and work with others to plan and create an advert for a specific brand.
Entry 3  30
Learners will be supported to gain an understanding about different herbs, their origin, how they grow, culinary uses and basic facts.
Entry 3  10
The learner will be able to receive an order for a greetings card, select a design from a disc, print, produce and deliver the card to the customer.
Entry 3  20
Learners will develop their functional IT and digital competence skills in the context of activities about the world of work.
Entry 3  30
Learners will develop a knowledge of spring bulbs, show they can prepare for, plant and care for bulbs and sell as part of a mini enterprise project.
Entry 3  10
Learners will develop their literacy and maths skills in the context of learning about the UK.
Entry 3  10
Learners will be able to recognise the potential risks of using online chatrooms.
Entry 3  10
Learners will develop their knowledge and understanding of password security.
Entry 3  10
Learners will understand how personal information can be shared on the Internet and how to minimise the risks.
Entry 3  10
The learner will gather information on a topic of interest and communicate it through a communication method of their choice.
Entry 3  20
The learner will learn and reinforce strategies to stay safe on social media.
Entry 3  10
To understand how a digital profile is formed and how it can affect someones personal life and future employability
Entry 3  10
To ensure young people have the knowledge and skills to safely use computer games
Level 1  10
To recognise the risk(s) with sending and receiving sexual messages/images.
Level 1  10
Learners will understand how to use technology appropriately to communicate and to exchange information with others in different contexts
Level 1  10