Computing

Learning in this area covers computer science, the principles of information and computation, how digital systems work and programming. It involves using information technology to create programs, systems and a range of content.

The computing sector covers a diverse range of employment opportunities, from data input and archiving to electronic game design, app creation and software analysis.

We found 19 challenges in the Vocational area 'Computing'

Challenge Level NLH
Learners will engage with ICT in everyday life.
WTE1  10
Identify an iconic building, research and construct a build using Minecraft; evaluate the finished product.
1  10
Learners will be able to identify examples of ICT equipment, used by the community at large, and show that they can use at least one item of this ICT equipment safely when out in the community.
WTE1  10
Learners will be able to activate a computer programme by using a touch screen.
WTE1  10
To produce a Wiki using ICT skills
WTE1  10
To produce a Wiki using ICT skills
E3  20
The learner will develop their functional IT and digital competence skills in the context of activities about the world of work.
E1  30
The learner will develop their functional English and literacy skills in the context of activities about the world of work.
E1  30
The learners will develop some important strategies to stay safe on social media.
E1  10
The learner will learn important strategies to stay safe on social media.
E2  10
The learner will develop their functional IT and digital competence skills in the context of activities about the world of work.
E2  30
The learner will explore various ICT elements showing interest and enhancing skills and knowledge of a range of items and resources.
WTE1  10
The learner will develop their functional English and literacy skills in the context of activities about the world of work.
E2  30
The learner will learn and reinforce strategies to stay safe on social media.
E3  10
The learner will research the subject, plan their story and create a basic stop motion animation.
E3  10
The learner will be able to identify and practice basic keyboard and mouse functions.
E2  10
The learner will respond to and engage with a range of ICT activities within the school environment. They will show they can use different hardware and software including laptops and iPads.
WTE1  10
The learner will participate in a range of ICT activities within school; they will demonstrate preferences and dislikes in response to the activities experienced.
WTE1  10
Learners will be able to make choices when using a computer and show that they can recognise familiar programmes.
WTE1  20