Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 320 challenges in the Subject area 'Design and technology'

Challenge Level NLH
Learners will be able to knit one square using garter stitch and review their performance.
Entry 3  10
Learners will be able to create an item of clothing, using basic sewing machine and hand stitch techniques, measuring, cutting out and reviewing the final product
Level 1  20
To introduce learners to the design process used in any design project.
Entry 1  10
Learners will understand how to modify a vehicle by fitting/replacing a part on a car.
Entry 3  10
Learners will gain an understanding of the process of turning fleece into woollen fabric and be able to demonstrate parts of the process.
Level 1  10
Learners will experience participation in cleaning a kitchen.
WTE1  10
To introduce learners to the design process used in any design project.
Entry 2  10
The learner will participate in building a model out of different materials.
WTE1  20
Learners will be able to use knowledge of food and ingredients and link this to the foods origins.
WTE1  20
The learner will participate in building a model using a range of materials.
Entry 1  20
The learner will experience and actively explore a healthy diet and prepare a balanced meal.
WTE1  10
The learner will explore a variety of cake and biscuit recipes for a special event or occasion, they will prepare, cook and finish cakes or biscuits to meet the specified requirements.
Level 2  30
The learner will develop their functional IT and digital competence skills in the context of activities about the world of work.
Entry 1  30
The learner will be able to make a simple greeting card from a ready made card kit with support.
WTE1  10
Learners will share ideas and create a fictional story based on an appropriate theme, they will then present their story to an audience.
Entry 3  20
Learners will be able to demonstrate knowledge and application of the sterilisation and preserve making process.
Entry 3  10
The learner will participate in building and testing a model using different materials.
Entry 2  20
The learner will be able to design, plan, prepare and evaluate their own healthy smoothie.
Entry 3  10
Learners will be able to design and make a Tote bag using a sewing machine, measuring and cutting out techniques and review the final product.
Entry 3  20
The learner will develop an understanding of the role that branding and marketing have in advertising and work with others to plan and create an advert for a specific brand.
Entry 3  30