Media

Learning in this area covers music, performance, visual arts, design, fashion, film, TV and radio.

Employment opportunities in this sector include practical crafts (eg design, animation, film production) as well as supporting roles (eg scriptwriting, sound engineering).

We found 100 challenges in the Vocational area 'Media'

Challenge Level NLH
Learners will participate in activities to find out about a famous person. They will use symbols, objects and multi-media to find out about a famous person of their choice.
WTE1  10
Learners will show an awareness of famous people and participate in tasks to research a famous person of their choice.
Entry 1  10
Learners will develop the knowledge and skills needed to produce and change digital images.
Entry 1  30
Learners will be able to identify different organisational logos and the products and services provided by each organisation.
WTE1  10
Learners will work on a project about famous people, planning, researching and presenting information.
Entry 2  20
To have an understanding of the different skills needed to perform and to demonstrate those skills through a performance to an audience.
Level 1  30
Learners will be able to identify different organisational logos and why these may have been chosen. Learners will also be able to design an alternative organisational logo.
Entry 2  10
Learners will be able to identify different organisational logos, where they are used and the products and services provided by each organisation
Entry 1  10
Learners will develop their functional English and Maths skills in the context of activities about TV and Music.
Entry 1  30
Learners will recall key facts from different news events locally and from around the world.
Entry 2  10
Learners will write and record original music in a recording studio environment.
Entry 2  10
The learner will develop an understanding of the role that branding and marketing have in advertising and work with others to plan and create an advert for a specific brand.
Entry 3  30
The learner will use a device to capture photographs and create a stop motion by taking photographs or using computer software.
Entry 1  10
Learners will develop their understanding of art and skills used to produce art.
Entry 2  10
Learners will be able to set up basic digital film-making equipment safely.
Entry 2  10
The learner will be able to film a short piece of footage using simple Digital Video equipment in a technically acceptable manner.
Entry 2  10
The learner will be able to film a short piece of footage using simple Digital Video equipment to an acceptable technical quality.
Entry 3  10
The learner will develop an understanding of what animation is, identify an animation they enjoy and participate in creating their own animation and sharing it with someone of their choice.
Entry 1  10
The learner will show an understanding that there are different types of animation, begin to understand that a good animation has a twist and use this knowledge to create their own animation.
Entry 2  10
The learner will show an understanding that there are different types of animation, that a good animation has a twist and use this knowledge to create their own animation.
Entry 3  10