Problem solving

This skill is about recognising problems and doing something about them. It is about using different methods to find a solution and checking to see if they work.

We found 847 challenges in the Skill 'Problem solving'

Challenge Level NLH
The learner will begin to use coins in real life contexts.
WTE1  10
The learner will begin to recognise different coins and will complete basic calculations in the context of money.
Entry 1  10
Learners will be able to identify examples of ICT equipment, used by the community at large, and show that they can use at least one item of this ICT equipment safely when out in the community.
WTE1  10
Learners will explore how different equipment in the kitchen can be used and follow instructions to remain safe.
WTE1  10
Learner will be able to select appropriate kitchen knives and demonstrate a range of cutting skills.
Entry 3  20
Identify an iconic building, research and construct a build using Minecraft; evaluate the finished product.
Entry 3  10
Identify an iconic building, research and construct a build using Minecraft; evaluate the finished product.
Level 1  10
Learners will be able to use money in transactions up to a value of £20 and carry out appropriate calculations during the transactions.
Entry 3  10
Learners will be able to use money in transactions and carry out appropriate calculations during the transactions.
Entry 2  10
The learner will develop skills in using coins and notes effectively and to develop strategies to check the accuracy of transactions, for use in everyday situations.
Entry 2  10
The learner will use a timetable to plan a journey and travel on the selected form of public transport.
Entry 1  10
Th learner will develop basic knowledge and vocabulary used to describe position, for use in everyday situations.
Entry 1  10
Learners will be able to use a switch more than once to create an effect and will be able to use two switches to create different effects or to make a choice of effect.
WTE1  10
To develop the knowledge, skills and understanding required in order to use technological items to support independent living.
Entry 1  30
Learners will be able to use a textile to safely make a pom pom
Entry 3  10
Learners will be able to use textiles to safely make a toy
Level 1  10
The learner will be able to track their moods by creating daily entries on the Daylio app.
Entry 1  20
The learner will be able to create an event and invite guests on the Google calendar app.
Entry 2  20
The learner will be able to create and edit an event on the Google calendar app.
Entry 1  20
The learner will demonstrate an understanding of self regulations of their emotions.
Entry 1  10