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Challenge Level NLH
Learners will play a game using the Wii.
WTE1  10
The learner will know how to stay safe when using the Internet
Entry 3  10
Learners will engage with ICT in everyday life.
WTE1  10
Learners will engage with music technology.
WTE1  10
Learners will be able to design and safely make a wooden product for use in own centre.
Entry 2  10
To be able to understand how to use the Internet safely
Entry 2  10
To be able to use the Internet safely.
Entry 3  10
To be able to understand the importance of Internet safety.
Entry 1  10
To recognise the signs of cyber-bullying and the impact on a person's life.
Level 1  10
To recognise the signs of cyber-bullying and the impact on a persons life.
Level 2  10
Learners will be able to identify different forms of Cyber-bullying and how to get help.
Entry 3  10
To recognise the potential risks of using Social Networking sites
Level 1  10
To recognise the potential risks of using social networking sites
Entry 3  10
To recognise the potential risks of social networking.
Level 2  10
To ensure young people have the knowledge and skills to safely use computer games
Level 1  10
To ensure young people have the knowledge and skills to safely use computer games
Entry 3  10
To understand how 'Sexting' can impact on a persons life.
Level 2  10
To be able to recognise what is an appropriate and inappropriate message/image.
Entry 3  10
To recognise the risk(s) with sending and receiving sexual messages/images.
Level 1  10
Learners will be able to recognise the signs of cyber-stalking and the impact this can have on a person's life.
Level 2  10