Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 306 challenges in the Subject area 'Design and technology'

Challenge Level NLH
The learner will learn how to apply their sewing skills to create a fabric bunting decoration that could be used to decorate a room or garden for a party.
Entry 1  10
The learner will be able to design and create circuits with a focus on safe practices and troubleshooting techniques.
Level 1  10
The learner will be able to hold a piece of soft fruit, feeling the shape and texture of the fruit.
WTE1  10
The learner will learn about complex electrical circuits and develop the ability to troubleshoot common issues.
Entry 2  10
The learner will create a portfolio to showcase their work.
Entry 2  10
The learner will take part in cooking foods from five different countries.
Entry 2  20
The learner will study the basic history of cheesemaking, how different cheeses are made and will be able to make a simple cream cheese.
Entry 3  10
The learner will be able to create a gmail account.
Entry 1  10
The learner will be able to prepare a jacket potato lunch for staff; prepare filings and sides; and set a table.
Entry 2  10
The learner will develop a range of skills in baking with support.
Entry 1  20
The learner will be able to use different fabrics and textiles to safely make a soft toy such as a mouse.
Entry 1  10
The learner will plan the marketing of an enterprise project, work in a team to reach marketing decisions and help sell products to customers.
Entry 2  10
The learner will develop a range of skills in baking with support.
Entry 2  20
The learner will research and create a product to sell.
Entry 3  30
The learner will make different types of dough and manipulate it.
WTE1  10
The learner will be able to make informed decisions around the food choices they make and prepare for themselves.
Entry 3  20
The learner will learn how to use operational keys to fly a drone.
Entry 1  10
The learner will use a range of basic software tools to enter information onto a spreadsheet/ chart and produce straightforward reports.
Entry 1  10
The learner will develop their understanding of how digital images can be changed and improved.
Entry 1  10
The learner will compare the performance and design of different Porsche models and design their own dream car.
Entry 1  10