Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 306 challenges in the Subject area 'Design and technology'

Challenge Level NLH
The learning will identify the health and safe requirements when using a power drill/driver and demonstrate how to use one safely to make a product.
Level 1  10
The learning will identify the health and safe requirements when using a scroll saw and demonstrate how to use one safely to make a product.
Level 1  10
The learning will identify the health and safe requirements when using a sewing machine and demonstrate how to use one safely to make a product.
Level 1  10
The learning will identify the health and safe requirements when using a soldering iron and demonstrate how to use one safely to make a product.
Level 1  10
The learning will identify the health and safe requirements when using a strip heater and demonstrate how to use one safely to make a product.
Level 1  10
The learner will show that they can use a tenon saw to cut wood safely.
Entry 1  10
The learning will identify the health and safe requirements when using a vacuum former and demonstrate how to use one safely to make a product.
Level 1  10
Learners will be able to use an app of their choice on a smartphone, ipad, tablet or computer.
WTE1  10
The learner will be able to design and create circuits with a focus on safe practices and troubleshooting techniques.
Level 1  10
The learner will learn about complex electrical circuits and develop the ability to troubleshoot common issues.
Entry 2  10
The learner will explore different cushion designs, choose their favorite designs, design and make their own cushion and work with others to sell cushions as part of a mini enterprise project.
WTE1  10
Learners will be able to identify examples of ICT equipment used in the home, and show that they can use at least one item of ICT equipment safely.
WTE1  10
Learners will recognise different equipment/appliances in the kitchen, how they can be used and show understanding of their safe use.
Entry 1  10
Learners will explore how different equipment in the kitchen can be used and follow instructions to remain safe.
WTE1  10
The learner will recognise different equipment/appliances in the kitchen, how they can be used and show understanding of their safe use.
Entry 2  10
The learner will be able to identify basic kitchen equipment and their hazards.
Entry 1  10
Identify an iconic building, research and construct a build using Minecraft; evaluate the finished product.
Entry 3  10
Identify an iconic building and construct a build using Minecraft.
Entry 2  10
To develop the knowledge, skills and understanding required in order to use technological items to support independent living.
Entry 1  30
Learners will be able to select a range of different textiles and use them to create a 3D piece of artwork
Entry 2  30