Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 304 challenges in the Subject area 'Design and technology'

Challenge Level NLH
To develop students' understanding of the types of animation there are, the key developments in animation and to create their own animation film.
Entry 3  30
Learners will be able to select a range of different textiles and use them to create a 3D piece of artwork
Entry 2  30
To develop the knowledge, skills and understanding required in order to use technological items to support independent living.
Entry 1  30
The learner will explore a variety of cake and biscuit recipes for a special event or occasion, they will prepare, cook and finish cakes or biscuits to meet the specified requirements.
Level 2  30
The learner will develop an understanding of the role that branding and marketing have in advertising and work with others to plan and create an advert for a specific brand.
Entry 3  30
The learner will develop their functional IT and digital competence skills in the context of activities about the world of work.
Entry 1  30
The learner will develop their functional IT and digital competence skills in the context of activities about the world of work.
Entry 2  30
The learner will design an area of garden to include seating and planting, they will purchase materials and install their design in a designated space.
Level 1  30
The learner will design an area of garden to include seating and planting, they will purchase materials and install their design in a designated space.
Level 2  30
The learner will be part of an onsite restaurant team, showing they can take part in planning, preparing and selling products.
Entry 1  30
The learners will show a basic understanding of computers, the component parts of a computer and what they do.
Entry 3  30
The learner will be able to understand Health and Safety requirements in the workplace and identify potential hazards whilst using carpentry tools.
Level 2  30
The learner will successfully design and construct a functioning animal run for a guinea pig, rabbit etc.
Level 2  30
The learner will be able to use their senses to explore ingredients and cooking utensils and experience cooking a food product.
WTE1  30
The learner will follow simple step instructions to make a product.
WTE1  30
The learner will explore a range of textures in sensory cooking.
WTE1  30
The learner will be able to design and make a dog enrichment activity or toy.
Level 2  30
The learner will be able to design, create and present their own dog training treats.
Level 3  30
The learner will research and create a product to sell.
Entry 3  30
The learner will be able to assist in building a stable to house horses.
Level 1  30