Design and technology

This subject requires young people to design and make products that solve real and relevant problems. It involves broad range of subject knowledge and covers a number of sub-areas, including resistant materials, product design, textiles, food technology, graphic products and engineering.

We found 307 challenges in the Subject area 'Design and technology'

Challenge Level NLH
Learners will be able to identify different organisational logos, where they are used and the products and services provided by each organisation
Entry 1  10
Learners will be able to recognise a range of simple tools and know how to safely use and store them.
Entry 1  20
Learners will work with others in a group nature project.
Entry 1  10
Learners will recognise different equipment/appliances in the kitchen, how they can be used and show understanding of their safe use.
Entry 1  10
This challenge aims to introduce students to the world of painting and decorating and the skills, knowledge and experience needed to do a good job.
Entry 1  10
To introduce learners to the design process used in any design project.
Entry 1  10
To develop the knowledge, skills and understanding required in order to use technological items to support independent living.
Entry 1  30
The learner will participate in building a model using a range of materials.
Entry 1  20
Learners will be able to recognise tools needed for basic woodworking and know how to safely use and store them.
Entry 1  20
The learner will develop their functional IT and digital competence skills in the context of activities about the world of work.
Entry 1  30
The learner will be able to use cooking skills to prepare a buffet that could be used for a party.
Entry 1  10
The learner will be able to prepare a hot snack and clear away afterwards.
Entry 1  10
The learner will be able to identify basic kitchen equipment and their hazards.
Entry 1  10
The learner will be part of an onsite restaurant team, showing they can take part in planning, preparing and selling products.
Entry 1  30
The learner will develop their functional digital media skills to create digital content using a range of appropriate hardware and software.
Entry 1  20
The learner will participate in a basic DIY project and be able to demonstrate an awareness of health and safety.
Entry 1  10
The learner will be able to identify and use utensils and equipment whilst participating in a baking session to produce baked goods.
Entry 1  10
The learner will be able to safely mow an area of grass using an electric mower.
Entry 1  10
Learners will be able to contribute towards the creation of a product using recycled resistant materials
Entry 1  20
The learner will be able to prepare for and make a pizza using toppings of their choice.
Entry 1  10